Unity Game Optimization
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Save

The Save icon button saves any Profiler data currently presented in Timeline View to a file. Only 300 frames of data can be saved in this fashion at a time, and a new file must be manually created for any more data. This is typically sufficient for most situations, since, when a performance spike occurs, we then have about five to ten seconds to pause the application and save the data for future analysis (such as attaching it to a bug report) before it gets pushed off the left-hand side of Timeline View. Any saved Profiler data can be loaded into the Profiler for future examination using the Load option.